To achieve sense of place in the cybernetic spatial domains that can be seamlessly inhabited remotely is the goal of researchers. Such spaces may be used for education, business, socialization, etc. There are many precedents of virtual worlds. However, none of them offers the satisfactory place quality as the physical environment offers. The research about design methodology is still at its beginning stage, unsystematic, far away from being applicable in practice. In contrast to previous efforts, this research bases itself on the argument that cyberspace should be viewed as an environment, a...
To achieve sense of place in the cybernetic spatial domains that can be seamlessly inhabited remotely is the goal of researchers. Such spaces may be u...