The modern age is no stranger to the cabinet of curiosities, the freak show, or a drawer full of odds and ends. These collections of oddities engagingly work against the rationality and order of the conventional archive found in a university, a corporation, or a governmental holding. In form, methodology, and content, The Year's Work in the Oddball Archive offers a counterargument to a more reasoned form of storing and recording the avant-garde (or the post-avant-garde), the perverse, the off, the bent, the absurd, the quirky, the weird, and the queer. To do so, it positions itself within...
The modern age is no stranger to the cabinet of curiosities, the freak show, or a drawer full of odds and ends. These collections of oddities engag...
The modern age is no stranger to the cabinet of curiosities, the freak show, or a drawer full of odds and ends. These collections of oddities engagingly work against the rationality and order of the conventional archive found in a university, a corporation, or a governmental holding. In form, methodology, and content, The Year's Work in the Oddball Archive offers a counterargument to a more reasoned form of storing and recording the avant-garde (or the post-avant-garde), the perverse, the off, the bent, the absurd, the quirky, the weird, and the queer. To do so, it positions itself within...
The modern age is no stranger to the cabinet of curiosities, the freak show, or a drawer full of odds and ends. These collections of oddities engag...
What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, wallflowers, bookworms, and RPG players grow up? And what can they tell us about the life of the mind in the contemporary United States? With #GamerGate in the national news, shows like The Big Bang Theory on ever-increasing numbers of screens, and Peter Orzsag and Paul Ryan on magazine covers, it is clear that nerds, policy wonks, and neoconservatives play a major role in today's popular culture in America. The Year's Work in Nerds, Wonks, and...
What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, ...
Leonora Carrington (1917-2011) was an English surrealist artist and writer who emigrated to Mexico after the Second World War. As the first comprehensive examination of Carrington's writing and art, this volume approaches her as a major international figure in modern and contemporary art, literature and thought. It offers an interdisciplinary exploration of the intellectual, literary and artistic currents that animate her contribution to experimental art movements throughout the Western Hemisphere, including surrealism and magical realism. In addition to a substantive editorial...
Leonora Carrington (1917-2011) was an English surrealist artist and writer who emigrated to Mexico after the Second World War. As the first comprehens...
What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, wallflowers, bookworms, and RPG players grow up? And what can they tell us about the life of the mind in the contemporary United States? With #GamerGate in the national news, shows like The Big Bang Theory on ever-increasing numbers of screens, and Peter Orzsag and Paul Ryan on magazine covers, it is clear that nerds, policy wonks, and neoconservatives play a major role in today's popular culture in America. The Year's Work in Nerds, Wonks, and...
What happens when math nerds, band and theater geeks, goths, sci-fi fanatics, Young Republican debate poindexters, techies, Trekkies, D&D players, ...