It has often been suggested that identities created online are fragmented bits of the self, cycled through and easily discarded. The focus has often been on the creation of the digital persona and its representation, the avatar. Through auto-ethnographic research and informed by the literature culled from Game Studies, Sociology (Symbolic Interactionism, Structural Functionalism) and Social Psychology, this text explores the way interwoven patterns of play in massively multi-player online games create multi-layered digital identities. Through character creation, gameplay, and role identities,...
It has often been suggested that identities created online are fragmented bits of the self, cycled through and easily discarded. The focus has oft...