Welcome adventurer This is the first issue of Outland Arts' entirely The Mutant Epoch focused magazine, Excavator Monthly. Included in this inaugural issue are articles on GM rewarded Experience Factors, another on how to handle multiple player characters, a character generation technique: the Double Barrel System, a word on some gaming blogs and podcasts, new relics: liquid flesh and the net gun, 2 NPCs and 3 mutant creatures: the creeping digester, jaw hog, and howling eviscerator. There is also a short story entitled Demon in the Depths, a write up on The Mutant Epoch website, preview of...
Welcome adventurer This is the first issue of Outland Arts' entirely The Mutant Epoch focused magazine, Excavator Monthly. Included in this inaugural...
Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Included in this release are such nasty creatures as the Bloat Creeper, Pipe Worm and Mouther, along with new relics such as the handy Remote Watcher and the devastating Semi-Automatic Sniper Rifle. This issue also includes another popular treasure table, as well as a new character generation method called the Gambler System, a full color character sheet to copy or download, plus two more NPCs, Phaydrix the mind waster and Sgt. Cole Dodgerre, a...
Issue two of Excavator Monthly magazine is character focused, yet still has plenty for the Mutant Epoch game master to challenge the players with. Inc...
How do your post-apocalyptic heroes know each other? Issue 3 presents a robust article on dozens of possible ways in which characters meet up prior to the beginning of game play. We also present the Fixed Value Allotment method of character generation, two wicked NPCs, two new relics: Landmine Detection coil and Advanced Grenade Launcher, along with three nasty creatures: The Devil Spider, Mutant Perch and Jaw Crawler. Other articles include Outfitting a Post Apocalyptic Army, Silver Coins & Ancient Currency, Character Type Rotation and Similarity, another great treasure table and much more....
How do your post-apocalyptic heroes know each other? Issue 3 presents a robust article on dozens of possible ways in which characters meet up prior to...
What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more. EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes...
What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obse...
Camping out in the ruins is insane But sometimes things go wrong and your dig team has no choice. If you're gonna do it, then issue 5 explains how. While the hapless PC's are having their sleep over in the rubble heaps, why not terrorize them? For the GM, we have an article on introducing horror into your post apocalyptic campaign. In this issue we also present more NPCs, 3 nasty new creatures: The Ponysapien, Botamorto and Gaswing, along with potent relics: the Medusa Stun Staff, Energy Shield, Tactical Knife and Recon Carbine. A new character generation method is also included bringing you...
Camping out in the ruins is insane But sometimes things go wrong and your dig team has no choice. If you're gonna do it, then issue 5 explains how. W...
"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones." The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the...
"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowle...
Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can Issue 6 covers 20 stereotypes available as player characters. Another special feature in this issue is Tiny Terrors; 12 nasty critters to keep your players on their toes including mutant black widow spiders, jumping wood ticks, saw jawed newts and grass leeches to name a few. We also cover how to assign NPCs for your players to control complete with a randomized selection, articles on the difference between scavengers and excavators, outrunning your comrades, two new NPCs: Graydon the...
Ever want to play a post-apocalyptic ninja, cowboy, marine, super model or hulking mutant freak? Now you can Issue 6 covers 20 stereotypes available ...
Welcome to scenic Pitford: Gateway to the Ruins This is your last stop before undertaking a dig in the nearby Great Ruins. Why not enjoy some of the fine services offered in this enclosed town? There are brothels, bars, massage parlors, shops, a casino and even a gladiatorial arena, all here for your delight. After all, this may be your last night in this twisted world, why not make it one to remember? Pitford is like a great immobile tank, stuck on the battle scarred, hostile plains in the shadow of the Great Ruins. This scrap metal enclosure is more than a home base for excavators; it is a...
Welcome to scenic Pitford: Gateway to the Ruins This is your last stop before undertaking a dig in the nearby Great Ruins. Why not enjoy some of the ...
In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren't just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG...
In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes? Recruited to investigate the disappe...
Now you can get all six copies of Excavator Monthly Magazine in one book Each article, relic, mutant beast, non-player character and other feature has been placed into categories within this hefty tome. Never forget a copy again. Both game masters and players of The Mutant Epoch role playing game can carry all the magazines in one handy book and quickly flip to any resource with ease. Excavator Monthly Compendium includes: 27 Nasty Mutant Creatures 13 Potent Relics 6 Alternate Character Generation Methods 2 New Skills: Acrobatics and Archery 12 Non-Player Character Friends and Foes 162...
Now you can get all six copies of Excavator Monthly Magazine in one book Each article, relic, mutant beast, non-player character and other feature ha...