Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equations from the fields of engineering and physics. To better approximate reality, it extends game theory beyond the two-player set piece. The book begins where former game theory literature ends ? with multi-person games on a world stage. It encompasses many of the variables encountered in strategic planning, using mathematics borrowed from physics and engineering, rather than the economic models which have not proven to be good in predicting reality.
Geometry, Language and Strategy is a way of looking at game theory or strategic decision-making from a scientific perspective, using standard equation...
The first volume, Geometry, Language and Strategy, extended the concepts of Game Theory, replacing static equilibrium with a deterministic dynamic theory. The first volume opened up many applications that were only briefly touched on. To study the consequences of the deterministic approach in contrast to standard Bayesian approaches, the richness of applications, requires an engineering foundation and discipline, which this volume supplies. It provides a richer list of applications, such as the Prisoner's Dilemma, which extends the resonant behavior of Vol. 1 to more general time-dependent...
The first volume, Geometry, Language and Strategy, extended the concepts of Game Theory, replacing static equilibrium with a deterministic dynamic the...