Anxieties about embodiment and posthumanism have always found an outlet in the science fiction of the day. In Bodies of Tomorrow, Sherryl Vint argues for a new model of an ethical and embodied posthuman subject through close readings of the works of Gwyneth Jones, Octavia Butler, Iain M. Banks, William Gibson, and other science fiction authors. Vint's discussion is firmly contextualized by discussions of contemporary technoscience, specifically genetics and information technology, and the implications of this technology for the way we consider human subjectivity.
Engaging...
Anxieties about embodiment and posthumanism have always found an outlet in the science fiction of the day. In Bodies of Tomorrow, Sherryl ...
Animal Alterity uses readings of science fiction texts to explore the centrality of animals for our ways of thinking about human. It argues that the academic field of animal studies and the popular genre of science fiction share a number a critical concerns: thinking about otherness and the nature of human being; desiring communication across species difference; and interrogating the social and ethical consequences of changes in science and technology. We are living in a complex set of contradictory and conflicting relations with non-human animals. This book maps this complex terrain, arguing...
Animal Alterity uses readings of science fiction texts to explore the centrality of animals for our ways of thinking about human. It argues that the a...
This collection of essays considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon & the contributors seek to contribute to an ongoing discussion of how to negotiate exchanges among information technologies, global capitalism & human social existence.
This collection of essays considers the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emerge...
From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, Science Fiction: A Guide to the Perplexed helps students navigate the often perplexing worlds of a perennially popular genre. Drawing on literature as well as example from film and television, the book explores the different answers that criticism has offered to the vexed question, 'what is science fiction?'
Each chapter of the book includes case studies of key texts, annotated guides to further reading and suggestions for class...
From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, ...
From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, Science Fiction: A Guide to the Perplexed helps students navigate the often perplexing worlds of a perennially popular genre. Drawing on literature as well as example from film and television, the book explores the different answers that criticism has offered to the vexed question, 'what is science fiction?'
Each chapter of the book includes case studies of key texts, annotated guides to further reading and suggestions for class...
From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, ...
The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video games, and many other forms of media. As a metaphor, zombies may represent political notions, such as the return of the repressed violence of colonialism, or the embodiment of a culture obsessed with consumerism. Increasingly, they are understood and depicted as a medicalized phenomenon: creatures transformed by disease into a threatening vector of contagion.
The Walking Med brings together scholars from across the disciplines of...
The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video game...
The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video games, and many other forms of media. As a metaphor, zombies may represent political notions, such as the return of the repressed violence of colonialism, or the embodiment of a culture obsessed with consumerism. Increasingly, they are understood and depicted as a medicalized phenomenon: creatures transformed by disease into a threatening vector of contagion.
The Walking Med brings together scholars from across the disciplines of...
The zombie craze has infected popular culture with the intensity of a viral outbreak, propagating itself through text, television, film, video game...