A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemble a party of the land of Donothor's strongest characters. Fighting skills, a magic sword, friends, Magicks, and unexpected allies are needed to accomplish the task before him. The quest leads the Donothorians to a new night-less world of three suns, where new allies and many enemies are found. His party becomes eyewitnesses to and participants in a great conflict. But where does the greatest evil lie? What is their role in the conflict? Is the...
A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemb...
A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemble a party of the land of Donothor's strongest characters. Fighting skills, a magic sword, friends, Magicks, and unexpected allies are needed to accomplish the task before him. The quest leads the Donothorians to a new night-less world of three suns, where new allies and many enemies are found. His party becomes eyewitnesses to and participants in a great conflict. But where does the greatest evil lie? What is their role in the conflict? Is the...
A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemb...
The world of Donothor was a child feeling the pangs of growth. A just man and his family labor to unite the peoples of Donothor against beasts and lawlessness. Dark Magick of utmost power carries ancient evil to Donothor. Childhood is spoiled. Alliances of dwarves, men, gray elves, prismatic dragons and Light Sorcerers oppose the alliances of goblins, hobgoblins, ogres, giants, black dragons, dark elves, and Dark Sorcerers. An aberration of Magick creates a breach between two very different worlds. These worlds become entangled. Peoples of both worlds struggle against the forces of Dark...
The world of Donothor was a child feeling the pangs of growth. A just man and his family labor to unite the peoples of Donothor against beasts and law...
The world of Donothor was a child feeling the pangs of growth. A just man and his family labor to unite the peoples of Donothor against beasts and lawlessness. Dark Magick of utmost power carries ancient evil to Donothor. Childhood is spoiled. Alliances of dwarves, men, gray elves, prismatic dragons and Light Sorcerers oppose the alliances of goblins, hobgoblins, ogres, giants, black dragons, dark elves, and Dark Sorcerers. An aberration of Magick creates a breach between two very different worlds. These worlds become entangled. Peoples of both worlds struggle against the forces of Dark...
The world of Donothor was a child feeling the pangs of growth. A just man and his family labor to unite the peoples of Donothor against beasts and law...