The aim of this book is to present results of scientific research on how digital information should be designed and how artifacts or systems containing digital content should maximize usability, and to explain how context can influence the nature and effectiveness of digital communication. Using a philosophical, cognitive, and technical standpoint, the book covers the issue of what digital information actually is. The text also presents research outcomes from the perspective of research in information science--broadly construed--a term now used to cover a range of theoretical and practical...
The aim of this book is to present results of scientific research on how digital information should be designed and how artifacts or systems containin...
This book is about designing, using, and deploying digital information and digital information systems. The perspective of 'information science' is used to expand on the intersection of information and communication technology (ICT) and on human interact
This book is about designing, using, and deploying digital information and digital information systems. The perspective of 'information science' is us...
Assembles perspectives on the discourse of electronic texts from cognitive psychology, computer science, and cognitive ergonomics, emphasizing the interface characteristics and design for linear and non-linear texts as used in e-mail, electronic journal browsers, word processors that combine reading
Assembles perspectives on the discourse of electronic texts from cognitive psychology, computer science, and cognitive ergonomics, emphasizing the int...
This volume presents in-depth investigations of the processes of meaning-making during reading at both local (discourse) and global (general knowledge) levels. It should be of theoretical and practical interest to cognitive scientists and reading researchers.
This volume presents in-depth investigations of the processes of meaning-making during reading at both local (discourse) and global (general knowledge...
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective...
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to...