The Matrix films, along with the video games, anime and toys inspired by them, are rich with philosophical, religious and social references that cry out for interpretation. Here these ideas are examined in the context of the history of thought and cinema. The variety of applications in this study is remarkable, engaging thinkers ranging from conservative Christians to postmodernist critics. Feminist issues meet cyberpunk, cosmological perspectives meet mythological and literary analysis. Violence in society, American values, politics, heroic models - all are called into question as several...
The Matrix films, along with the video games, anime and toys inspired by them, are rich with philosophical, religious and social references that cr...
In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the franchise, created by George Lucas, has become a global entertainment corporation. The merchandise of the original trilogy was largely confined to toys and games, but those games have since become computerized, the toys more sophisticated, and Star Wars has moved into the multi-media environment of the twenty-first century in ways unimaginable in the long-ago world of 1977. Computer games and web sites, novels, animated television shows, as well as a new trilogy of films, have all...
In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the franchise, created by George Lucas, has becom...