What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors?
"Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine." This 94-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its...
A Collection of Dark and Daring Adventures
What happens when adventurers become the owners of a brothel? When a roguish associate asks them to atte...
In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two churches dedicated to truth-speaking? How are the secrets of thieves, assassins, Captains' Council members, and "legitimate businessmen" becoming common knowledge, and what can be done about it? Should anything be done? And maybe, just maybe, is this strangeness linked to the rash of thefts, murders, and insanity plaguing the city? Dark Deeds in Freeport is an 80-page adventure arc of five connected scenarios designed for four Pathfinder RPG...
In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two church...
The "Rogue Mage Roleplaying Game Player's Handbook" gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring, Seraphs," and "Host." Now the "Rogue Mage RPG Game Master's Guide" gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page "Rogue Mage RPG Game Master's Guide" features: -complete writeups of Azazel the Aqua...
The "Rogue Mage Roleplaying Game Player's Handbook" gave players all they needed to create characters to fight the fallen seraphs and their devil-spaw...
The "Rogue Mage Roleplaying Game Player's Handbook" gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring, Seraphs," and "Host." Now the "Rogue Mage RPG Game Master's Guide" gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page "Rogue Mage RPG Game Master's Guide" features: -complete writeups of Azazel the Aqua...
The "Rogue Mage Roleplaying Game Player's Handbook" gave players all they needed to create characters to fight the fallen seraphs and their devil-spaw...