Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to...
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizat...
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production...
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Managem...
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production...
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Managem...
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to...
Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizat...
This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and...
This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and...