Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications." Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding...
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the...
The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and ActionScript 2.0
Macromedia Flash is the industry standard design tool for digital design and web programming. With the release of Flash MX 2004 and its accompanying built-in language ActionScript 2.0, Macromedia yet again upped the standard for creating immersive digital experiences.
This book revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but...
The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and ActionScript 2.0
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and...
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contribu...
With the release of Flash MX 2004, Macromedia gave us a brand-new Extensibility architecture layer, which let us look under the hood of Flash and extend its functionality. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and...
This chapter covered numerical integration--what it is and the problems that come with it. You now know that you've probably been using Euler integration (and you now know how to pronounce it) and you have a few alternatives available to use. And most importantly, you hopefully have an idea about when to use each one because they all have strengths and weaknesses. Euler, Runge-Kutta, and Verlet are not the only forms of numerical integration. A quick check on Wikipedia brings up this list of interesting sounding names: Backward Euler, Semi-implicit Euler, Velocity Verlet, Beeman's algorithm,...
This chapter covered numerical integration--what it is and the problems that come with it. You now know that you've probably been using Euler integrat...
Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what they're doing and why. These days, it's all about functionality over experimentation, justification over style. It's all about maturity. The design must fit the job specs, and this book shows the reader how to fulfill these requirements and...
Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady da...
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of...
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one ...