Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.
In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day.
Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage...
Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.
Digital Encounters is a cross media study of digital moving images in animation, cinema, games and installation art.
In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organise and decode the vast amount of visual material we are bombarded with each day.
Working with examples from The Incredibles; The Matrix; Tomb Raider: Legend and Bill Viola's The Five Angels for the Millenium, Aylish Wood considers how viewers engage with the diverse interfaces of digital...
Digital Encounters is a cross media study of digital moving images in animation, cinema, games and installation art.
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken wit...