The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s--bulky, costly, technically difficult--with little knowledge of its evolution toward more modern, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating...
The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part b...
The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s--bulky, costly, technically difficult--with little knowledge of its evolution toward more modern, practice-friendly treatment.
These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating...
The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part b...