Andrew Adamatzky Tetsuya Asai Ben De Lacy Costello
The book introduces a hot topic of novel and emerging computing paradigms and architectures -computation by travelling waves in reaction-diffusion media. A reaction-diffusion computer is a massively parallel computing device, where the micro-volumes of the chemical medium act as elementary few-bit processors, and chemical species diffuse and react in parallel. In the reaction-diffusion computer both the data and the results of the computation are encoded as concentration profiles of the reagents, or local disturbances of concentrations, whilst the computation per se is performed via the...
The book introduces a hot topic of novel and emerging computing paradigms and architectures -computation by travelling waves in reaction-diffusion med...
Computing in Nonlinear Media and Automata Collectives presents an account of new ways to design massively parallel computing devices in advanced mathematical models, such as cellular automata and lattice swarms, from unconventional materials, including chemical solutions, bio-polymers, and excitable media.
Computing in Nonlinear Media and Automata Collectives presents an account of new ways to design massively parallel computing devices in advanced mathe...
A crowd-mind emerges when formation of a crowd causes fusion of individual minds into one collective mind. Members of the crowd lose their individuality. The deindividuation leads to derationalization: emotional, impulsive and irrational behavior, self-catalytic activities, memory impairment, perceptual distortion, hyper-responsiveness, and distortion of traditional forms and structures. This book presents unique results of computational studies on cognitive and affective space-time processes in large-scale collectives of abstract agents being far from mental equilibrium. Computational...
A crowd-mind emerges when formation of a crowd causes fusion of individual minds into one collective mind. Members of the crowd lose their individuali...
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and...
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computat...
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and...
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementat...
Hopping, climbing and swimming robots, nano-size neural networks, motorless walkers, slime mould and chemical brains - "Artificial Life Models in Hardware" offers unique designs and prototypes of life-like creatures in conventional hardware and hybrid bio-silicon systems. Ideas and implementations of living phenomena in non-living substrates cast a colourful picture of state-of-art advances in hardware models of artificial life.
Hopping, climbing and swimming robots, nano-size neural networks, motorless walkers, slime mould and chemical brains - "Artificial Life Models in H...
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells' states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway's Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into...
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. E...
A Physarum machine is a programmable amorphous biological computer experimentally implemented in the vegetative state of true slime mould Physarum polycephalum. This book shows how to create experimental Physarum machines for computational geometry and optimization, distributed manipulation and transportation, and general-purpose computation.
A Physarum machine is a programmable amorphous biological computer experimentally implemented in the vegetative state of true slime mould Physarum pol...
Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the media exhibit a wide range of amazing patterns: from target and spiral waves to travelling localisations and stationary breathing patterns. These media are at the heart of most natural processes, including morphogenesis of living beings, geological formations, nervous and muscular activity, and socio-economic developments.
This book explores a minimalist paradigm of studying reaction-diffusion and excitable media using...
Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the m...
This invaluable book is a unique collection of tributes to outstanding discoveries pioneered by Leon Chua in nonlinear circuits, cellular neural networks, and chaos. It is comprised of three parts. The first - cellular nonlinear networks, nonlinear circuits and cellular automata - deals with Chua's Lagrangian circuits, cellular wave computers, bio-inspired robotics and neuro-morphic architectures, toroidal chaos, synaptic cellular automata, history of Chua's circuits, cardiac arrhythmias, local activity principle, symmetry breaking and complexity, bifurcation trees, and Chua's views on...
This invaluable book is a unique collection of tributes to outstanding discoveries pioneered by Leon Chua in nonlinear circuits, cellular neural netwo...