Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.
This Guide to Dynamic Simulations of Rigid Bodies and Particle Systems presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the...
Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult t...