Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and...
Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understandi...
This text aims to present a description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases.
This text aims to present a description of how case-based reasoning can be applied to design problems, including the representation of design cases, i...
Mary Lou Maher M. Bala Balachandran Dong Mei Zhang
This text aims to present a description of how case-based reasoning can be applied to design problems, including the representation of design cases, indexing and retrieving design cases, and the range of paradigms for adapting design cases.
This text aims to present a description of how case-based reasoning can be applied to design problems, including the representation of design cases, i...
This text describes projects in which case-based reasoning (CBR) is the focus for the representation and reasoning in a particular design domain. It provides a broad spectrum of applications and issues in applying and extending the concept of CBR to design.
This text describes projects in which case-based reasoning (CBR) is the focus for the representation and reasoning in a particular design domain. It p...
This text describes projects in which case-based reasoning (CBR) is the focus for the representation and reasoning in a particular design domain. It provides a broad spectrum of applications and issues in applying and extending the concept of CBR to design.
This text describes projects in which case-based reasoning (CBR) is the focus for the representation and reasoning in a particular design domain. It p...
Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their...
Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend rein...
Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their...
Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend rein...
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate...
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in...