Release planning has two phases: an exploration phase and a planning game phase. During the exploration phase, analysis is conducted and requirements are gathered in the form of user stories. As each user story is created, developers are asking if the user story is estimatable and testers are asking if the user story is testable. The user stories are also estimated in the exploration phase. If the user story is too big, it is split. If the user story is not estimatable, because the developers don't know how to estimate it, the user story is spiked. During the planning game phase, the customer...
Release planning has two phases: an exploration phase and a planning game phase. During the exploration phase, analysis is conducted and requirements ...
Tomcat is the official Reference Implementation for the Java Servlet and JavaServer Pages technologies, and is developed in an open and participatory environment and released under the Apache Software License. Tomcat is intended to be a collaboration of the best-of-breed developers from around the world. "Apache Jakarta-Tomcat" is designed as a comprehensive reference for professional Web application developers and administrators. This title is intended to help readers get up to speed on the latest Apache open source JSP/Server Container, Tomcat. James Goodwill's book provides a solid...
Tomcat is the official Reference Implementation for the Java Servlet and JavaServer Pages technologies, and is developed in an open and participatory ...
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part...
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.