"Magnificent The best how-to manual ever published." -- Kevin Kelly, Cool Tools
Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the...
"Magnificent The best how-to manual ever published." -- Kevin Kelly, Cool Tools
The new century manifesto on the many futures of comics art
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today.
Part One of this fascinating and in-depth book includes:
The life of comics as an art form and as...
The new century manifesto on the many futures of comics art
In 1993, Scott McCloud tore down the wall between high and low c...
The bestselling international classic on storytelling and visual communication
"You must read this book." -- Neil Gaiman
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art...
The bestselling international classic on storytelling and visual communication
In what will be the closest thing Eisner fans will see to an autobiography, the great master and pioneer of American graphic arts presents the most intimate and personal perspective yet on his life as a writer, a professional, and an artist. "The Dreamer" and "To the Heart of the Storm" describe Eisner's gritty early life and career, while "The Name of the Game" chronicles a personal history of his wife's family. Finally, two shorter pieces illuminate the bookends of a legendary career: "The Day I Became a Professional" --which will appeal to any hopeful young artist--describes Eisner's first...
In what will be the closest thing Eisner fans will see to an autobiography, the great master and pioneer of American graphic arts presents the most in...
Contains annotations, plots, interviews, and scripts by comics scribes Otto Binder, Peter David, Mark Evanier, Bill Mumy & Miguel Ferrier, Judd Winick, and others.
Includes illustrated scripts by Mike Baron and Scott McCloud.
Features commentary on how to illustrate from comics scripts by artists Larry Lieber and Pop Mhan.
Contains annotations, plots, interviews, and scripts by comics scribes Otto Binder, Peter David, Mark Evanier, Bill Mumy & Miguel Ferrier, Ju...
Long before manga took the American comics market by storm, Scott McCloud (Understanding Comics, Making Comics) combined the best ideas from manga, alternative comics, and superheroes into Zot --a frenetic and innovative exploration of comics' potential that helped set the stage for McCloud's later groundbreaking theoretical work.
Zachary T. Paleozogt lives in "the far-flung future of 1965," a utopian Earth of world peace, robot butlers, and flying cars. Jenny Weaver lives in an imperfect world of disappointment and broken promises--the Earth we live in....
Long before manga took the American comics market by storm, Scott McCloud (Understanding Comics, Making Comics) combined the best...
Dieses Buch ist ein umfassender Wegweiser fr alle, die selbst Comics machen wollen. Ganz gleich ob sie fr Comics, Manga oder Graphic Novels schwrmen, ob sie zeichnen, Geschichten schreiben oder beides verbinden wollen.
Dieses Buch ist ein umfassender Wegweiser fr alle, die selbst Comics machen wollen. Ganz gleich ob sie fr Comics, Manga oder Graphic Novels schwrmen, ...
Will Eisner was present at the dawn of comics. In the 1940s, he pushed the boundaries of the medium with his acclaimed weekly comic strip The Spirit, and with the publication of A Contract with God in 1978, he created a new medium altogether: the graphic novel. It was unlike anything seen before, heralding an era when serious cartoonists were liberated from the limiting confines of the comic strip. Eisner's work was a shining example of what comics could be: as inventive, moving, and complex as any literary art form.
Eisner considered himself "a graphic witness...
Will Eisner was present at the dawn of comics. In the 1940s, he pushed the boundaries of the medium with his acclaimed weekly comic strip The S...