An unprecedented wave of criminal activity has broken over the town, and its citizens are stunned. Thefts, broken windows, graffiti—who on earth is behind this outbreak of lawlessness?
It's up to the crew at Whit's End to find out. But as Jack, Jason, Eugene, and the others set out to uncover the answer, they face a tremendous test of faith, friendship, and forgiveness. Will they get through this dark time to see the light of dawn? Be sure to listen to each episode in order to find out
Volume 25 contains the following stories:
A Little Credit, Please...
An unprecedented wave of criminal activity has broken over the town, and its citizens are stunned. Thefts, broken windows, graffiti—who on eart...
After all the recent turmoil in Odyssey, Whit's End is once again open for business and the whole crew is “Back on the Air.” On the heels of Dr. Blackgaard's demise, those who participated in the treachery are feeling the sting of consequence. Meanwhile, new life in Christ means growth for Zack and his mom, and for Eugene, it also brings about the restoration of a special friendship. Jason takes a step closer to the altar with a relationship of his own, but not without some bumps along the way. And for the Barclays, an intriguing offer finds them seeking God's will for their...
After all the recent turmoil in Odyssey, Whit's End is once again open for business and the whole crew is “Back on the Air.” On the heel...
When John Avery Whittaker returns from a lengthy stay in the Middle East, the entire town of Odyssey turns out for a joyous homecoming celebration complete with fanfare and fireworks. But for Jack, Whit's arrival means an uneasy reunion—and a tough decision about the future. Then, the phrase “fools rush in” takes on new significance for Eugene when he neglects to seek God's direction in his relationship with Katrina.
Meanwhile, it looks like the mission board isn't quite finished with White, and an offer for continued foreign ministry is on the table. Will he...
When John Avery Whittaker returns from a lengthy stay in the Middle East, the entire town of Odyssey turns out for a joyous homecoming celebration com...
This four-in-one volume of original stories features ten-year-old Michael Prescott, who learns priceless lessons about friendship, living with change, and the power of forgiveness. Includes an audio CD.
This four-in-one volume of original stories features ten-year-old Michael Prescott, who learns priceless lessons about friendship, living with change,...
Odyssey is a town filled with wonder, surprises, and even a hint of danger--as Mark Prescott, Jack Davis, and their friends learn in these four stories:
Mark learns a new perspective about the people around him in Lights out at Camp What-a-Nut.
The King's Quest is an Imagination Station adventure where Mark experiences how God is at work in our world.
Jack Davis gets tangled up in a dangerous web of intrigue in Danger Lies Ahead.
Patti's future becomes a difficult lesson in truth and consequences in A Carnival of...
Odyssey is a town filled with wonder, surprises, and even a hint of danger--as Mark Prescott, Jack Davis, and their friends learn in these four storie...
In the face of a new plague that threatens the world, our forensic heroes investigate the past to save the future-- studying evidence from when the Black plague decimated a small english village eyam, pronounced eem, during the seventeenth-century. After the greedy founders of a scientific research laboratory intentionally infect subjects with a deadly plague in order to develop a lucrative vaccine, the plague spreads beyond the lab's control. A top-secret government team of scientists covertly begins to research a solution. They turn their attention to...
In the face of a new plague that threatens the world, our forensic heroes investigate the past to save the future-- studying evidence...
Each Passages manuscript chronicles the adventures of kids from Odyssey, in different times, who travel to an alternate world called Marus. At first unbeknownst to the listener, each Marus manuscript is actually a Bible story retold in a fantasy setting. Through each tale, John Avery Whittaker (“Whit”) and Jack Allen investigate, unearthing a larger story that connects all six manuscripts. As the epic stories play out in Marus, Whit and Jack must race to solve the mystery of this hidden land. In Darien’s Rise, two kids from Odyssey find themselves transported to a...
Each Passages manuscript chronicles the adventures of kids from Odyssey, in different times, who travel to an alternate world called Marus. At first u...
Masses of people are dying from a mysterious flu. While the TSI team searches for a cure, a notorious eco-terrorist group, Return to Earth, uses an influenza bomb to poison the water. It's a race against time--with the outcome impacting the entire world.
By the time the team discovers that the terrorists are using the water supply to infect people, the sickness is spreading worldwide and no one has a cure. When Return to Earth makes off with a mysterious device called the influenza bomb with the intent to destroy all of mankind, Dr. Hutchinson must stop the contamination...
Masses of people are dying from a mysterious flu. While the TSI team searches for a cure, a notorious eco-terrorist group, Return to Earth, use...
In this Imagination Station adventure, Patrick and Beth find themselves as guests in a beautiful castle in 15th-century England. Through a series of events, the steward of Lord Darkthorn's castle finds the cousins with three artifacts collected in their previous adventures: the stone, the cup, and the golden tablet. They are accused of being thieves and locked in jail. Beth escapes and discovers the identity of the real thief, leading to a jousting contest with a surprising outcome. Set during the War of the Roses in England, Revenge of the Red Knight will teach readers about the...
In this Imagination Station adventure, Patrick and Beth find themselves as guests in a beautiful castle in 15th-century England. Through a series of e...
The place? China in 1271. The quest? The golden tablet of Kublai Khan. The problem? Just about everything The Imagination Station adventures continue as cousins Patrick and Beth are kidnapped by Mongol warriors. Only the friendship of fellow traveler Marco Polo saves them from harm. They are brought to the Mongol palace, where the Kublai Khan dislikes both their gifts and their message about Christianity. The tension grows when the Mongol magicians challenge the cousins to a spiritual power showdown. As war breaks out, Beth and Patrick are locked in a secret room to prevent their...
The place? China in 1271. The quest? The golden tablet of Kublai Khan. The problem? Just about everything The Imagination Station adventures co...