Warlockry has been rare in Ethshar . . . until The Night of Madness, when a mysterious object falls from the heavens, sending out a wave of magic in the form of a dream. All who have the dream awaken in panic. But some of them also awaken to the power or Warlockry.
Throughout the land these newly made warlocks wreak havoc; looting and rioting, petty personal revenge, and uncontrollable madness run rampant. Worse, people are hearing a mysterious, irresistible call from which they never return.
Into this chaos steps the power-hungry Lord Faran, who seeks to use his new warlock...
Warlockry has been rare in Ethshar . . . until The Night of Madness, when a mysterious object falls from the heavens, sending out a wave of magic i...
Gregory Kraft was cursed. At night he could see the ghosts and monsters ordinary people could not, and when he slept, he suffered prophetic dreams. He could see these things -- but he couldn't stop them. Then Greg dreamed of a hungry ghost befriending a boy named Jack. He saw Jack feeding bits of himself to the monster, and Greg determined that this time, he "would" stop it. He would save Jack. Or what was left of him.
Gregory Kraft was cursed. At night he could see the ghosts and monsters ordinary people could not, and when he slept, he suffered prophetic dreams. He...
Lawrence Watt-Evans, author of the acclaimed Legends of Ethshar and Worlds of Shadows novels, invites readers to embark on a rollicking journey in A Young Man Without Magic.
Anrel Murneau is a scholar, a young man with no magical ability, even though he is the son of two powerful sorcerers. Anrel's lack of talent bars him from the ruling classes, but he is content to be a simple clerk.
Upon returning to his childhood home after years of study in the capital, Anrel finds his friends and family held under the thumb of the corrupt local lord. When this lord murders Anrel's...
Lawrence Watt-Evans, author of the acclaimed Legends of Ethshar and Worlds of Shadows novels, invites readers to embark on a rollicking journey in ...
The gods had chosen the Domdur to rule the world, and had chosen Malledd to be their champion among the Domdur. They had not asked Malledd whether he wanted the job. Now a wizard has raised an army of the undead to overthrow the Domdur Empire, and the world awaits the divine champion who is to save them -- but will Malledd come? And if he does, can he be the savior the Domdur expect, or has the gods' favor turned elsewhere?
The gods had chosen the Domdur to rule the world, and had chosen Malledd to be their champion among the Domdur. They had not asked Malledd whether he ...
A sudden ice age has driven Earth's population into the tropics, except for a few die-hards eking out a tenuous existence scavenging the snow-covered ruins of civilization. One such straggler is John Starkman, making his home in the frozen wastes of western Pennsylvania. Already an outcast because of a certain physical peculiarity, he saw no reason to join his neighbors in fleeing south. Then one day a spaceship comes to collect him and the other stragglers, and Starkman discovers there have been other changes besides the ice age. Aliens have landed on Earth. They say they've come to help --...
A sudden ice age has driven Earth's population into the tropics, except for a few die-hards eking out a tenuous existence scavenging the snow-covered ...
When he was eight years old, Tom Derringer discovered his father's journal and learned that the late Jack Derringer was a professional adventurer. For the next eight years Tom studied and trained to follow in his father's footsteps. Then in 1882, when a mysterious flying object appeared in the Arizona sky, Tom set out after it -- and he and his plucky companion Betsy Vanderhart found themselves pursuing a would-be conqueror through the skies and jungles of Mexico...
When he was eight years old, Tom Derringer discovered his father's journal and learned that the late Jack Derringer was a professional adventurer. For...