High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the communication support for distributed multimedia applications. The need for end-to-end QoS for these multimedia applications is raising the stakes for a powerful shaping and scheduling in the network adapter. It is also creating a need for new services at the ATM layer, CBR and VBR being augmented by UBR, ABR and GFR which have to be evaluated in the TCP/IP environment of today and tomorrow. With the pressure of all the new...
High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the c...
Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, require transmission with guaranteed performance. In addition, many multimedia applications will require peer-to-multipeer communication. Guaranteed performance can only be provided with resource reservation in the network, and efficient multipeer communication must be based on multicast support in the lower layers of the network. Architecture and Protocols for High-Speed Networks focuses on techniques for building the networks that...
Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, requir...
High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, focusing on communication support for distributed multimedia applications. This includes the two major issues of ATM Networking and quality of service for multimedia applications. It is to be expected that most of the bandwidth in future high-speed networks will be taken up by multimedia applications, transmitting digital audio and video. Traditional networking protocols are not suitable for this as they do not provide guaranteed bandwidth,...
High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, foc...
Die Fachtagung "Kommunikation in verteilten Systemen" hat zum Ziel, neue Erkenntnisse zu Konzepten, Anwendungen und Auswirkungen von verteilten Systemen und den zugehorigen Kommunikationsaspekten zu vermitteln. Die 7. Fachtagung fand vom 20. bis 22. Februar 1991 an der Universitat Mannheim statt. Der Tagungsband wendet sich an Informatiker, Ingenieure und andere Fachleute in diesem Arbeitsgebiet aus Universitaten und Forschungseinrichtungen, Industrie, Verwaltung und Telekom. Die thematischen Schwerpunkte sind - Architektur verteilter Systeme; - Offene Netze und offene verteilte Verarbeitung;...
Die Fachtagung "Kommunikation in verteilten Systemen" hat zum Ziel, neue Erkenntnisse zu Konzepten, Anwendungen und Auswirkungen von verteilten System...
Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, require transmission with guaranteed performance. In addition, many multimedia applications will require peer-to-multipeer communication. Guaranteed performance can only be provided with resource reservation in the network, and efficient multipeer communication must be based on multicast support in the lower layers of the network. Architecture and Protocols for High-Speed Networks focuses on techniques for building the networks that...
Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, requir...
Das Buch zeigt, wie das WWW fur den Aufbau eines unternehmensweiten Informationssystems genutzt wird, uber das der Mitarbeiter einfach auf alle relevanten Informationsressourcen zugreifen kann. Es analysiert prazise die Starken und Schwachen des World Wide Web im betrieblichen Einsatz. Daraus wird eine mehrschichtige Architektur betrieblicher WWW-Informationssysteme abgeleitet sowie ein Vorgehensmodell zur Durchfuhrung erfolgreicher WWW-Projekte entwickelt. Das Buch beantwortet viele Fragen, mit denen IT-Abteilungen konfrontiert sind und eignet sich als Leitfaden bei der Umsetzung konkreter...
Das Buch zeigt, wie das WWW fur den Aufbau eines unternehmensweiten Informationssystems genutzt wird, uber das der Mitarbeiter einfach auf alle releva...
Die Informationstechnologie im Zeitalter nach Gutenberg bedeutet neue Herausforderungen fur Autoren, Journalisten und Medienschaffende jeglicher Provenienz. Das Buch vermittelt praxisnah und beispielorientiert das grundlegende Wissen, wie Artikel, Bucher, Zeitschriften online oder offline konzipiert und realisiert werden. Dabei wird insbesondere gezeigt, wie im Internet selbst Moglichkeiten der Unterstutzung bei der Realisierung genutzt werden konnen. Die Starke des Buches liegt vor allem da, wo sich die Darstellung an die Vermittlung des Wesentlichen halt und nicht bei den Zufalligkeiten...
Die Informationstechnologie im Zeitalter nach Gutenberg bedeutet neue Herausforderungen fur Autoren, Journalisten und Medienschaffende jeglicher Prove...
High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, focusing on communication support for distributed multimedia applications. This includes the two major issues of ATM Networking and quality of service for multimedia applications. It is to be expected that most of the bandwidth in future high-speed networks will be taken up by multimedia applications, transmitting digital audio and video. Traditional networking protocols are not suitable for this as they do not provide guaranteed bandwidth,...
High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, foc...
Peer-to-peer systems are now widely used and have become the focus of attention for many researchers over the past decade. A number of algorithms for decentralized search, content distribution, and media streaming have been developed. This book provides fundamental concepts for the benchmarking of peer-to-peer systems. It also contains a collection of characteristic benchmarking results. The chapters of the book have been organized in three topical sections on: Fundamentals of Benchmarking in P2P Systems; Synthetic Benchmarks for Peer-to-Peer Systems; and Application Benchmarks for...
Peer-to-peer systems are now widely used and have become the focus of attention for many researchers over the past decade. A number of algorithms for ...
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.
Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a...
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure ...