27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly...
27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with ar...
Englischer Kurztext The 14 papers in this volume vividly demonstrate the current state of research in real-time animation of complex articulated structures in particular (humans, legged robots, plants) and of dynamic scenes in general. Special emphasis is given on innovative approaches to the fast design of realistic movements, 2D and 3D deformations, and simulation optimization.
Englischer Kurztext The 14 papers in this volume vividly demonstrate the current state of research in real-time animation of complex articulated st...
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budapest, Hungary, September 2-3, 1997. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The problem of realistically and efficiently modeling the motion of people, ob jects, fluids, etc. remains a significant challenge in computer graphics. This workshop is representative of the continuing interest in this field of...
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budape...