Review Office automation and associated hardware and software technologies are producing significant changes in traditional typing, printing, and publishing techniques and strategies. The long term impact of current developments is likely to be even more far reaching as reducing hardware costs, improved human-computer interfacing, uniformity through standardization, and sophisticated software facilities will all combine together to provide systems of power, capability and flexibility. The configuration of the system can be matched to the requirements of the user, whether typist, clerk,...
Review Office automation and associated hardware and software technologies are producing significant changes in traditional typing, printing, and publ...
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation,...
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, na...
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century.
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe...
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. ...
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. This book presents key aspects in the rapidly moving field of digital convergence in the areas of technology and information sciences. Its chapters are written by international experts who are leaders in their fields.
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having e...
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software, human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues 1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other...
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US ...
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu- alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and...
State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Su...
In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel- oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen- tation. However, the design of a complex vehicle generally dictates that a...
In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. He presents the development of the three most ...
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. This book presents key aspects in the rapidly moving field of digital convergence in the areas of technology and information sciences. Its chapters are written by international experts who are leaders in their fields.
The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having e...
This reprint, originally published as volume 17 of the NATO ASI series F, is now issued as a Springer Study Edition, covering algorithms from the foundation level upwards. Some of the algorithms are classical ones.
This reprint, originally published as volume 17 of the NATO ASI series F, is now issued as a Springer Study Edition, covering algorithms from the foun...