Today's digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning "extra life." In that era of gleeful discovery, driven by a sense of adventure and a surge of power, kids found a world they could master, one few grownups could understand.In this fast-paced, real-life tale set in the bedrooms, computer rooms, and video arcades of the '80s, popular media chronicler David S. Bennahum takes...
Today's digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-br...
The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navigate the real world. The Ready Maker Handbook teaches invaluable skills in software development and coding that will take children far in life and introduce them to a whole new world of technology, math, and physics.
Author David S. Bennahum appeals to children by showing them the design and work that go into creating some of their favorite games. With the help of the companion app (available for free at www.getready.io), kids...
The world is becoming increasingly dependent on technology. Parents are looking for resources to give their children a leg up as they begin to navi...