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Kategorie szczegółowe BISAC
 Vector Analysis for Computer Graphics John Vince 9781846288036 Springer
Vector Analysis for Computer Graphics

John Vince
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician After some deliberation, I decided to write a book that would introduce...
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer g...
cena: 201,72 zł
 Essential Computer Animation Fast: How to Understand the Techniques and Potential of Computer Animation John Vince 9781852331412 Springer
Essential Computer Animation Fast: How to Understand the Techniques and Potential of Computer Animation

John Vince
Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.
So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this...
Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used f...
cena: 161,21 zł
 Digital Media: The Future J. Vince R. Earnshaw John Vince 9781852332464 Springer
Digital Media: The Future

J. Vince R. Earnshaw John Vince
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecom...
cena: 403,47 zł
 Handbook of Computer Animation John Vince 9781852335649 Springer
Handbook of Computer Animation

John Vince
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered...
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of whi...
cena: 605,23 zł
 Geometry for Computer Graphics: Formulae, Examples and Proofs John Vince 9781852338343 Springer
Geometry for Computer Graphics: Formulae, Examples and Proofs

John Vince

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided...

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three...

cena: 201,72 zł
 Introduction to Virtual Reality John Vince 9781852337391 Springer
Introduction to Virtual Reality

John Vince
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability...
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual off...
cena: 221,90 zł
 Advances in Modelling, Animation and Rendering J. Vince R. Earnshaw John Vince 9781852336547 Springer
Advances in Modelling, Animation and Rendering

J. Vince R. Earnshaw John Vince
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world."
This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:
- Real-time computer animation
-...
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support ...
cena: 806,99 zł
 Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality John Vince 9781852330125 Springer
Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality

John Vince
Essential Virtual Reality fast tells you what is and isn VR John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future...
Essential Virtual Reality fast tells you what is and isn VR John Vince provides a potted history of Virtual Reality and explains in easy-to-un...
cena: 201,72 zł
 Imaginary Mathematics for Computer Science Vince, John 9783319946368 Springer
Imaginary Mathematics for Computer Science

Vince, John
cena: 322,77 zł


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