An adventurous rescue set in the time of medieval knights, castles, bandits, and music.
Before their father returns to France from the Crusades, daring Alice and musical Roger set off on their own journey: to find their long-lost uncle. But on the way, the siblings are kidnapped and locked in an ancient hidden tower. To finish their quest, they need to escape--and fast Can Alice use her courage to slip away and find help? And can Roger use his musical talents to guide her back before it's too late? History Stepping Stones now feature updated content that emphasizes Common...
An adventurous rescue set in the time of medieval knights, castles, bandits, and music.
Before their father returns to France from the C...
Clones are supposed to be identical... aren't they? Corgan, hero of the Virtual War, has been living a blissful, if placid, life on the Isles of Hiva, his reward for winning the War with Sharla and Brig. But what he doesn't know is that Brig died soon after the War, and yet is not truly gone. Sharla had saved some of Brig's DNA and has created clone-twins with it. Corgan's world is disrupted when Sharla brings one of the clone-twins, Seabrig, to him to raise on the island, while she keeps the other, Brigand, with her in the Domed City. However, when circumstances force Sharla...
Clones are supposed to be identical... aren't they? Corgan, hero of the Virtual War, has been living a blissful, if placid, life on the...
Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images. Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war. When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to...
Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of c...