This book was written for students and practitioners of engineering and social sciences, including computer, information, communication, library, business, management, and cognitive science. The topic is the relationship between people and interactive media. The book describes individuals, groups, and organizations. An understanding of people is critical to an understanding of the technology which can help people. This book was written with the help of a special computer system for authoring called the Many Using and Creating Hypertext (MUCH) system. Students and researchers from the...
This book was written for students and practitioners of engineering and social sciences, including computer, information, communication, library, busi...
The range of activities involved in engineering and creating software are mind-boggling in complexity. This work addresses the principles, approaches, support systems, underlying methodologies, and real case examples for re-using (and thus building on) previously existing software.
The range of activities involved in engineering and creating software are mind-boggling in complexity. This work addresses the principles, approaches,...
"The healthcare industry in the United States consumes roughly 20% of the gross national product per year. This huge expenditure not only represents a large portion of the country's collective interests, but also an enormous amount of medical information. Information intensive healthcare enterprises have unique issues related to the collection, disbursement, and integration of various data within the healthcare system. Information Systems and Healthcare Enterprises provides insight on the challenges arising from the adaptation of information systems to the healthcare industry, including...
"The healthcare industry in the United States consumes roughly 20% of the gross national product per year. This huge expenditure not only represents a...
This volume is for those interested in methods and tools for improving the development of educational hypermedia on a large scale. Interactive multimedia or hypermedia is one of the technologies which is most influencing the educating and training of people. This book shows how coordination and reuse pertain to the development of courseware, which provides new opportunities and challenges to researchers, practitioners, and designers from disciplines such as computer science, education, library science, communication and psychology.
This volume is for those interested in methods and tools for improving the development of educational hypermedia on a large scale. Interactive mult...