"THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure."
Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the...
"THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a...
"BLOOD SWORD can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games."
The Warlock King holds the land of Wyrd in thrall. His tyrannized subjects live in perpetual fear, knowing that he can see into their dreams and kill them while they sleep.
But now an ancient prophecy has brought outsiders from beyond the shores of Wyrd. You seek the lost hilt of the Sword of Life. To claim it you must find the Palace of Eternal Dusk and there confront the Warlock...
"BLOOD SWORD can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combinin...
Your quest for the Sword of Life leads into the domain of Death...
The True Magi are gathering their powers. Soon the moment of their reincarnation will be at hand.
Only one thing can stop them from returning to enslave mankind. One weapon has the power to slay them. The Sword of Life. But it has been seized by your arch-enemy and taken to a place beyond the reach of all but the mightiest of heroes.
And so you set out on your most desperate adventure. To recover the Sword of Life, you must travel to the land of the dead. .
Blood Sword can be played either solo or in a team of...
Your quest for the Sword of Life leads into the domain of Death...
The True Magi are gathering their powers. Soon the moment of their reincarnat...
To recover the final fragment of the Sword of Life, you are forced to make an uneasy alliance with the exiled prince who seeks its twin, the Sword of Death.
The next phase of your quest takes you through the alleyways of the city of Crescentium, where assassins lurk in the shadows and fanatic crusaders are vigilant to mete out punishment to any who break their harsh laws.
But mortal foes are not your greatest threat. You must embark on a ship that voyages between worlds, face jinn and fire wizards, and contend against the...
The darkest hour approaches...
To recover the final fragment of the Sword of Life, you are forced to make an uneasy alliance with the...
"Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventures or as part of your ongoing Fabled Lands campaign. Originally published as part of the Fighting Fantasy Gamebooks series, "The Keep of the Lich Lord" is back in print after twenty years in a completely revised edition with new rules, a new introduction, a host of extras, and all-new sections that make it now a part of the Fabled Lands world.
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Lord Mortis has risen
Clawing his way back from the grave, the Lich Lord has once again...
Return to the Fabled Lands...
"Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventure...
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.
In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep...
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, ...
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.
In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth,...
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, ...
For centuries the Five Magi have been trapped among the stars, unable to return to the living world. All that time they have been brooding, weaving their plans, and gathering mystical power from the cosmos. Soon they will return and unleash their dark forces in a war to enslave all mankind.
Altor, a young warrior monk, is just starting out on life's journey. A dying man charges him with a desperate quest. To prevent the return of the Five Magi, Altor must gather the scattered parts of the Sword of Life and learn how to use it against the greatest evil the world has ever known....
For centuries the Five Magi have been trapped among the stars, unable to return to the living world. All that time they have been brooding, weaving...
In the land of Legend, the Five Magi are gathering power. Soon they will return to the world. Only one thing can stop them - the Sword of Life.
Altor and Caelestis - two unlikely heroes in a time of great conflict. Charged with the quest to recover the magic sword, they travel far into the frozen north to a land ruled by a warlock who has power over dreams. Any who oppose him are cursed with nightmares from which they will never wake. To face him, the two heroes must enter a world of unreality and illusion and somehow return with their minds and souls intact.
An epic quest of...
In the land of Legend, the Five Magi are gathering power. Soon they will return to the world. Only one thing can stop them - the Sword of Life.