Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model...
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create go...
Discourse Analysis is becoming increasingly "multimodal," concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds.
In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues...
Discourse Analysis is becoming increasingly "multimodal," concerned primarily with the interplay of language, image and sound. Video Games allow hu...
Discourse Analysis is becoming increasingly "multimodal," concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds.
In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues...
Discourse Analysis is becoming increasingly "multimodal," concerned primarily with the interplay of language, image and sound. Video Games allow hu...
'Literacy and Education' tells the story of how literacy-starting in the early 1980s came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, scholar James Paul Gee shows readers how literacy 'left the mind and wandered out into the world.' He traces the ways a sociocultural view of literacy melded with a social view of the mind and speaks to learning in and out of school in new and powerful ways.
'Literacy and Education' tells the story of how literacy-starting in the early 1980s came to be seen not as a mental phenomenon, but as a social and c...
From Tahrir Square to Ferguson: Social Networks as Facilitators of Social Movements attempts to answer the question of whether these movements could have succeeded before the advent of the Internet age.
From Tahrir Square to Ferguson: Social Networks as Facilitators of Social Movements attempts to answer the question of whether these movements could h...