As colleges, universities and other learning institutions explore teaching and learning through online environments, online communities of practice may provide solutions to organizational and professional development needs. The purpose of this book is to develop a set of guidelines for creating a virtual community of practice for faculty teaching at a distance that can easily be implemented by faculty development professionals. Designing a virtual community of practice can be operationalized using the ADDIE model to guide the process. Based on an instructional systems design process, the...
As colleges, universities and other learning institutions explore teaching and learning through online environments, online communities of practice ma...
This book provides a comprehensive analysis of cutting edge research studies on contemporary instructional design practices. Written for instructional designers, instructional technologists and researchers in the field, it provides state of the art, practically focused information and guidelines for designing curriculum and professional ID practice. The author compares professional instructional design practices with the competencies established by the International Board for Training, Performance, and Instruction to evaluate and investigate their effectiveness and increase the efficiency of...
This book provides a comprehensive analysis of cutting edge research studies on contemporary instructional design practices. Written for instructional...
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional...
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of si...
This brief describes the evolutionary and global impact of the techno-social transformation on learning technologies in terms of emerging pedagogical frameworks and applications. it provides examples of such applications in higher education, K-12, and the workplace, across the globe.
The transformation and diffusion of ICT into an ever-present and accessible phenomenon is fundamentally shaping human activity and culture, changing human identity, and redefining globalization. Global activities have widened, intensified, and accelerated as a result of ICT integration generating a...
This brief describes the evolutionary and global impact of the techno-social transformation on learning technologies in terms of emerging pedagogic...
This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.
This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusi...
This book focuses on rethinking creativity for 21st century education. The specific emphasis examines the way that creativity spans disciplines, through a set of common thinking skills that the most accomplished thinkers in any field use. These seven transdisciplinary thinking skills are rooted in historical exemplars of creativity across disciplines. We examine these skills in more detail, chapter by chapter, to offer examples of what each skill looks like in disciplines ranging from art to science, or music to math, and beyond. This set of thinking skills reflects the way...
This book focuses on rethinking creativity for 21st century education. The specific emphasis examines the way that creativity spans ...
This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information mapping) to help visualize how a learning environment will work. Such tools were originally developed for use by software engineers but as the complexity of learning environments has increased with various interfaces and processing, both educators and students have developed a need to understand the design and development of visualization tools. The primary audiences for this text are K-12 and post-secondary educators and instructional...
This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information...
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity.
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity,...
The purpose of this monograph is to provide guidance on how to promote reflection in situated learning by incorporating mindfulness strategies for reflection-in-action.
The purpose of this monograph is to provide guidance on how to promote reflection in situated learning by incorporating mindfulness strategies for ref...