The Hunter's Guild. Mercenaries, assassins, and monster hunters; they answer to one thing: gold. They'll take anyone. They'll murder just about anything. In the caves below the surface of Kora, something is stalking the dwarves of the Kepershal Gem Warren. As bodies pile up, answers are running out. Called upon by name by the true Master of the Guild, for reasons unclear, two hunters are sent to find the cause and exterminate it. But the two they send could not be further apart. One, an archer, condemned to never see the light of the sun. The other, a dwarven swordsman that...
The Hunter's Guild. Mercenaries, assassins, and monster hunters; they answer to one thing: gold. They'll take anyone. They'll murder ju...