Even the most epic campaigns need interludes -- places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Places by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign...
Even the most epic campaigns need interludes -- places where heroes can regroup and pursue amusing side quests in between world-saving feats of der...