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Kategorie szczegółowe BISAC
 
Complete Maya Programming Volume II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling Volume 2

David Gould

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with...

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers w...

cena: 301,76 zł
 
Digital Modeling of Material Appearance

Holly Rushmeier; Fran??ois X. Sillion; J. Dorsey

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how...

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for compute...

cena: 301,76 zł
 
point-based graphics

Markus Gross; Hanspeter Pfister

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it's on to the methods...

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex imag...

cena: 340,69 zł
 
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics

USA) Brinkmann CA Ron (Hermosa Beach

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images

"At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot." --Dennis Muren ASC, Senior Visual...

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and...

cena: 277,42 zł
 
Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry

Leo Dorst; Daniel Fontijne; Stephen Mann

Geometric Algebra for Computer Science (Revised Edition) presents a compelling alternative to the limitations of linear algebra.

Geometric algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. This book explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. It systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. It covers in...

Geometric Algebra for Computer Science (Revised Edition) presents a compelling alternative to the limitations of linear algebra.

Geom...

cena: 360,17 zł
 
Understanding Virtual Reality: Interface, Application, and Design

William R. Sherman; Alan B. Craig
cena: 457,53 zł


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