By donating a box full of strange objects, Professor Childermass gets his young friend Johnny Dixon a summer job at the Gudge Museum. Everything seems okay as Johnny mops the floors and dusts the artifacts. That is, until a sinister man named Mattheus Mergal shows up looking for the one item the professor held back to keep safe-a wooden hand carved by the evil wizard Esdrias Blackleash. If Mergal gets the hand, he'll be able to bring back his long-dead relative and their sinister powers will be unstoppable. It's up to Johnny and the professor to keep Mergal from taking over the world, but...
By donating a box full of strange objects, Professor Childermass gets his young friend Johnny Dixon a summer job at the Gudge Museum. Everything seems...
In this, the second book in the Johnny Dixon mystery series, Johnny must find the lost will of Mr. H. Bagwell Glomus, a man of great fortune and sinister witchcraft. Mr. Glomus's widow is offering a $10,000 reward to anyone who finds its hiding place, enough money to help Johnny's grandmother get the operation she needs. So, Johnny will stop at nothing to find the will.
With his neighbor, Professor Childermass, and his new friend Fergie, Johnny won't rest until he solves the puzzle. From Boy Scout camp to hotel windows to underground passageways, Johnny races to find the right...
In this, the second book in the Johnny Dixon mystery series, Johnny must find the lost will of Mr. H. Bagwell Glomus, a man of great fortune and sinis...
Living with his grandparents gives Johnny Dixon a lot of time to find trouble. Or adventure. Or is it both? In this, the first Johnny Dixon mystery, our young hero hears the spine-tingling story of Father Baart, a madman who haunts the town's church. At first, Johnny does not believe in ghosts, but when he takes a scroll and a small Egyptian figurine from the church basement, all that changes. Soon, a mysterious stranger gives him a ring, and Johnny plunges headlong into a terrifying adventure. Along with his new friend Professor Childermass, Johnny races to solve the mystery of this very...
Living with his grandparents gives Johnny Dixon a lot of time to find trouble. Or adventure. Or is it both? In this, the first Johnny Dixon mystery, o...
Decades ago, Evaristus Sloane invented a baseball-playing robot. It could pitch a fastball at a hundred and ten miles per hour, but it also had big, vacant, blue glass eyes that gave Johnny Dixon's grandpa the willies. Now, fifty years later, in the fifth book of the Johnny Dixon mystery series, Johnny's friend Professor Childermass puts the robot back together. It's only after he puts its chilling eyes back in their sockets that the professor realizes his mistake-an evil killing machine has been awakened. Soon, Johnny gets kidnapped as the final part of Evaristus Sloane's plan to bring his...
Decades ago, Evaristus Sloane invented a baseball-playing robot. It could pitch a fastball at a hundred and ten miles per hour, but it also had big, v...
Picking up right where The Spell of the Sorcerer's Skull left off, this fourth book in the Johnny Dixon series finds Johnny acting very strangely. He has terrible dreams, he wakes up having sleepwalked, and he is acting mean to his friends Fergie and Professor Childermass. The spirit of the evil Zebulon Windrow has taken over Johnny's body, and soon he is lying in a coma close to death. It is up to the professor and Fergie to save him, but that means going to the icy and dark Windrow estate, where the spirit of the evil wizard awaits them. Will the professor and Fergie get out with their...
Picking up right where The Spell of the Sorcerer's Skull left off, this fourth book in the Johnny Dixon series finds Johnny acting very strangely. He ...
Their friend Father Higgins is in trouble, and it is up to Johnny and Professor Childermass to save him from the forces of evil. In this, the eighth Johnny Dixon mystery, Johnny and the professor hear word of Father Higgins being haunted, and when he disappears, clues lead them to England. There they find the priest has been possessed by Dr. Masterman, the ghost of a deranged knight bent on ruling the world. Masterman intends to reanimate the bodies of seven evil fellow knights trapped in a hidden, underground room. Hundreds of years ago, the knights sold their souls to the devil and, if...
Their friend Father Higgins is in trouble, and it is up to Johnny and Professor Childermass to save him from the forces of evil. In this, the eighth J...
Johnny Dixon and Professor Childermass are visiting a New Hampshire inn, and inside that inn is a clock. It's called the Childermass Clock. Inside the clock there is a tiny dollhouse room, an exact replica of the professor's childhood home. And on one of the shelves in that tiny room is a tiny skull. Inside that skull is something evil. In this third Johnny Dixon mystery, Johnny takes the skull to try to solve the murder of the professor's granduncle, but when he does, it unleashes dark forces that take the professor away. To get him back, Johnny and his friends Fergie and Father Higgins must...
Johnny Dixon and Professor Childermass are visiting a New Hampshire inn, and inside that inn is a clock. It's called the Childermass Clock. Inside the...
Johnny and Fergie are worried. Professor Childermass has been acting weird. Very weird. In this sixth Johnny Dixon mystery, the two boys sneak over to the professor's house to investigate, and what they find in the process is more amazing than usual: a talking statue, the ghosts of long-dead Crusaders, and a rickety old trolley that turns out to be a time machine. Soon, our three heroes have traveled back to Constantinople in 1453. The Turks are invading and Professor Childermass has taken it upon himself to save the people trapped in the Church of Holy Wisdom. Johnny and Fergie must stop...
Johnny and Fergie are worried. Professor Childermass has been acting weird. Very weird. In this sixth Johnny Dixon mystery, the two boys sneak over to...
When Dr. Charles Coote-a noted folklorist and old friend of Professor Childermass-returns from a conference in New Orleans, he brings home a small, sinister drum. It's made entirely of black wood with red leather straps and small, white bones. Nobody takes Dr. Coote's worries about the drum very seriously, until Fergie taps it a few times and releases an unspeakable evil. Suddenly, Johnny and Fergie and the professor find themselves battling the imposing Madame Sinestra, a voodoo priestess who seeks the magical drum for her evil Caribbean cult. Spells, zombies, and voodoo demons beset our...
When Dr. Charles Coote-a noted folklorist and old friend of Professor Childermass-returns from a conference in New Orleans, he brings home a small, si...
Professor Childermass's brother Peregrine has left behind a huge inheritance-a mansion, ten million dollars, and a cryptic riddle that might save the world from a madman. The only catch is that the professor must stay on the estate up in Maine for the entire summer. Johnny Dixon and his friend Fergie decide to come along to keep the professor company, but little do they know the dangerous magic that awaits them there. As they try to decode the strange rhyme in Peregrine's will, a powerful force is circling ever closer. Will they solve the mystery in time? Will the madman stay one step ahead...
Professor Childermass's brother Peregrine has left behind a huge inheritance-a mansion, ten million dollars, and a cryptic riddle that might save the ...