Art today is an increasingly multifaceted phenomenon, encompassing transgressive works that intervene in war, inequalities, ecological disasters, and revolutionary changes in technology. Carnal Aesthetics is a fascinating new examination of this aspect of contemporary visual culture. Employing recent theories of transgressive body imagery, trauma, affectivity and sensation, it provides a fresh look at the meeting point between the politics of representation and the politics of perception, through the prismatic lens of feminist theory.Acclaimed scholars, including Griselda Pollock,...
Art today is an increasingly multifaceted phenomenon, encompassing transgressive works that intervene in war, inequalities, ecological disasters, a...
Light and Photomedia proposes that, regardless of technological change, the history and future of photomedia are essentially connected to light: it is a fundamental property of photomedia, binding with space and time to form and inform new, explicitly light-based structures and experiences. Jai McKenzie identifies light-space-time structures throughout the history of photomedia, from the early image machines through analogue and digital image machines to the present day. She proposes that they will continue to develop in the future, and takes us to future image machines of the year...
Light and Photomedia proposes that, regardless of technological change, the history and future of photomedia are essentially connected to light...
Four decades of encounters with the visionary and esoteric work of Adrian Rifkin across the historical, aesthetic, conceptual and theoretical terrain of his thought and criticism are brought together in this extraordinary new collection. In Intersubjective Encounters, internationally renowned scholars working across a range of disciplines explore the uniquely Rifkinian question of interdisciplinarity in culture/visual studies. Close readings of specific artwork engage with aspects of Rifkin's work diverse as Parisian urban formation, queer theory, the breathless subject and the object of art...
Four decades of encounters with the visionary and esoteric work of Adrian Rifkin across the historical, aesthetic, conceptual and theoretical terrain ...
Video games are a defining part of mass visual culture. Today, more than half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider, and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary...
Video games are a defining part of mass visual culture. Today, more than half of all American households own a dedicated game console and gaming in...