Human-CenteredSoftwareEngineering: BridgingHCI, UsabilityandSoftwareEngineering From its beginning in the 1980's, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g., cognitive and social psych- ogy,...
Human-CenteredSoftwareEngineering: BridgingHCI, UsabilityandSoftwareEngineering From its beginning in the 1980's, the ?eld of human-computer interacti...
This book will present significant projects and studies carried out in academia and in industry seeking to develop new mobile multimedia systems that go beyond mobile TV (in terms of purely media streaming) and are more enjoyable and relevant for the nomadic and peripatetic user. To do this, it will showcase successful methodologies and new relevant solutions that extend the field of action of people on the move, improving, at the same time, the quality of their mobile experience.
The objectectives of the book are as follows:
to gain insight into the future of mobile...
This book will present significant projects and studies carried out in academia and in industry seeking to develop new mobile multimedia systems th...
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.
Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses...
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the developm...
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a "table," but now in the mathematical sense, showing, e. g., the budget of a project. Then, we have a "table" on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be...
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally create...
What Is BCI2000? BCI2000 is a general-purpose software platform for brain computer interface (BCI) research. It can also be used for a wide variety of data acquisition, stimulus p- sentation, and brain monitoring applications. BCI2000 has been in development since 2000 in a project led by the Brain Computer Interface R&D Program at the Wadsworth Center of the New York State Department of Health in Albany, New York, USA, with substantial contributions by the Institute of Medical Psychology and Behavioral Neurobiology at the University of Tubingen, Germany. In addition, many laboratories around...
What Is BCI2000? BCI2000 is a general-purpose software platform for brain computer interface (BCI) research. It can also be used for a wide variety of...
For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical...
For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and inte...
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through internationally distributed teams, usability design needs to be addressed in global terms. Interest in usability as a design issue and specialist area of research and education has developed steadily in North America and Europe since the 1980's. However, it is only over the last ten years that it has emerged as a global concern. Global Usability provides an introduction to the important issues in...
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at gl...
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders.
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Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed ...
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches). A frustrating limitation is that people have to start their session over again from the beginning at each interaction device change. This book reports results based on the work in the OPEN project. It provides solutions able to address three key aspects: device change, state persistence and content adaptation....
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications throu...