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Kategorie szczegółowe BISAC
 
Video Games: Design and Code Your Own Adventure

Kathy Ceceri; Mike Crosier
Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch

Using a...

Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, sett...
cena: 68,04
 
Fault Lines & Tectonic Plates: Discover What Happens When the Earth's Crust Moves with 25 Projects

Kathleen M. Reilly; Chad Thompson
The ground beneath your feet is solid, right? After all, how could we build houses and bridges if the land was moving all the time? Actually, the ground beneath us really is moving very slowly all the time In Fault Lines and Tectonic Plates: Discover What Happens When the Earth's Crust Moves, readers ages 9 through 12 learn what exactly is going on under the dirt.

When slowly drifting continents bump up against each other along fault lines we experience earthquakes, volcanoes, and tidal waves Mountains and trenches are visible results of the slow movement of the earth's crust, as...

The ground beneath your feet is solid, right? After all, how could we build houses and bridges if the land was moving all the time? Actually, the grou...
cena: 68,04
 
Innovators: The Stories Behind the People Who Shaped the World with 25 Projects

Marcia Amidon Lusted; Tom Casteel
Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The world owes a lot to the unsung heroes of innovation, people who used their ideas to make the world a better place through advances in health, technology, food science, and discovery In Innovators: The Stories Behind the People Who Shaped the World, readers ages 9 to 12 learn about many inventions, products, processes, and improvements people have made to create the reality in which we live.

For example, in 1938, Ruth Wakefield added bits...

Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The worl...
cena: 68,04
 
Biomes: Discover the Earth's Ecosystems with Environmental Science Activities for Kids

Donna Latham; Tom Casteel
cena: 68,04
 
SCIENCE & TECHNOLOGY OF BEN FRANKLIN

ALICIA KLEPEIS
cena: 86,99
 
SCIENCE & TECHNOLOGY OF BEN FRANKLIN

ALICIA KLEPEIS
cena: 105,39
 
The Science and Technology of Marie Curie

Julie Knutson
cena: 115,50
 
Electricity: Circuits, Static, and Electromagnets with Hands-On Science Activities for Kids

Carmella Van Vleet; Micah Rauch
cena: 68,04
 
Sound: Pitch, Volume, Music, and Noise with Hands-On Science Activities for Kids

Micah Rauch
cena: 94,57
 
Gravity: Mass, Energy, and the Force That Holds Things Together with Hands-On Science

Cindy Blobaum; Micah Rauch
cena: 86,99
ilość książek w kategorii: 19
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