Two thousand years ago, the dwarf Albrek went looking for new mines in the land of Thraxon in the hopes of becoming rich -- and vanished. Now the dwarves must find Albrek's magical Ring of Searching before their mines run dry, a possibility which threatens the livelihood of the entire dwarf realm.
Alexander Taylor joins a familiar company of adventurers on a quest to discover what happened to Albrek, find his mythical tomb, and locate the lost talisman.
But finding the ring may be the least of the adventurers' problems once they cross paths with an ancient, wandering paladin,...
Two thousand years ago, the dwarf Albrek went looking for new mines in the land of Thraxon in the hopes of becoming rich -- and vanished. Now the d...
A call for help draws wizard Alexander Taylor into an adventure that he knows nothing about. To save a friend, Alex must travel to the land of Nezza, a land where war is part of daily life, where adventurers are imprisoned, and where all magic is believed to be black. Chance brings Alex into contact with young Rallian, a prince who might just be the true king of Nezza, and Alex's desire to do good sets loose a spell that could drive the land into war.
Alex must find a way for Rallian to be crowned king while also bringing peace to the land, but his magic and wizardry alone cannot...
A call for help draws wizard Alexander Taylor into an adventure that he knows nothing about. To save a friend, Alex must travel to the land of Nezza, ...