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Diversity in Computer Science: Design Artefacts for Equity and Inclusion

ISBN-13: 9783031133138 / Angielski / Miękka / 2022 / 122 str.

Pernille Bjørn; Maria Menendez-Blanco; Valeria Borsotti
Diversity in Computer Science: Design Artefacts for Equity and Inclusion Pernille Bj?rn Maria Menendez-Blanco Valeria Borsotti 9783031133138 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Diversity in Computer Science: Design Artefacts for Equity and Inclusion

ISBN-13: 9783031133138 / Angielski / Miękka / 2022 / 122 str.

Pernille Bjørn; Maria Menendez-Blanco; Valeria Borsotti
cena 160,99
(netto: 153,32 VAT:  5%)

Najniższa cena z 30 dni: 154,18
Termin realizacji zamówienia:
ok. 22 dni roboczych.

Darmowa dostawa!

This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication.Diversity in Computer Science: Design Artefacts for Equity and Inclusionpresents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century.This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically.

This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. 

Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century. 

This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Social Aspects
Social Science > Gender Studies
Business & Economics > Careers - General
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9783031133138
Rok wydania:
2022
Dostępne języki:
Ilość stron:
122
Waga:
0.21 kg
Wymiary:
23.39 x 15.6 x 0.79
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1: The State of Diversity In Computer Science In 2022

• Three Pioneer Women in Computer Science In Denmark
• Lack Of Diversity: Phd Degrees & Phd Supervisors
• The Privilege of Phd Supervision
• Gender Distribution of Phd Supervisors
• Slow Change 2015-2022
Chapter 2: Femtech.Dk Research Initiative
• Femtech’s Initial Focus on Bachelor’s And Master’s Students
• Femtech.Dk Is About Research, Not Recruiting
• Femtech As Long-Term Endeavor
Chapter 3: Interventionist Research
• Scandinavian Participatory Design & Action Research
• Computer Science Is Not Male – It Was Made Male
• Our Interventionist Agenda
• Our Role as Researchers
Chapter 4: Makerspace Methodologies & Design Principles
• Makerspace Methodologies
• Upch Makerspace as A Concept
• Concrete Interventions
• The Four Femtech Design Principles
• Challenging Taken-For-Granted Assumptions
• Producing Alternative Narratives
• Embedding Storytelling
• Allowing For Interactive Opportunities
Chapter 5: Cyberbear & Cryptosphere: Sociomaterial-Design, Social Belonging, And Gender Representations
• The Femtech Workshops
• Event Design
• Femtech Artefacts
• Cyberbear Design
• Cryptosphere Design
• Femtech.Dk Online
• Documenting And Learning from The Femtech Workshops
• Computer Science Was Not for Me
• Computer Science Might Be for Me?
• I Am a Computer Scientist
• Embracing Alternative Agendas
Chapter 6: Grace: Designing Sociomaterial Assemblages Unpacking Gender Equity in Computing
• Sociomaterial-Design
• Grace Design Process
• Grace As an Interactive Installation
• Grace Performance & Intervention, Copenhagen 2017
• Grace Performance & Intervention, Florida 2018
• Grace Performance & Intervention France 2019
• Grace As Intervention and Performance
• Reconfigurable Core
• Engaging People Through Encounters
• Seamless Integration of Performance and Collecting Insights
Chapter 7: Equity & Inclusion
• Technologies Have Embedded Politics, And It’s a Technical Problem
• Diversity Dimensions and Equity Classification
• Equity And Intersectionality
• Cultural Taxation and The Imposter Phenomenon
Chapter 8: Organizational Change for Equity & Inclusion
• Empowering People Considering Multiple Diversity Dimensions
• Diversifying Computer Science Stereotypes
• Equity Mainstreaming
Chapter 9: Final Reflections
• Misunderstanding Femtech
• Saying No to Window Dressing
• Mentoring And Bias Training Alone Will Not Foster Change
• Equity Is About Real Opportunity and Building Cvs
• The Myth of Meritocracy
• From Gender to Intersectionality
• Beyond Celebration Of ‘Women in Tech’ Events
• Measurable Goals and Key Performance Indicators

​Professor Pernille Bjørn, PhD, is an internationally recognized and highly esteemed researcher within the computer science area Human– Computer Interaction (HCI), with a specialized focus on Computer Supported Cooperative Work (CSCW). Dr. Bjørn became the first woman to become full professor in the Department of Computer Science at the University of Copenhagen (DIKU), when she was recruited in 2015. Dr. Bjørn created FemTech.dk in 2016, together with Dr. Maria Menendez-Blanco, and continues the work currently with Ph.D. candidate Valeria Borsotti. FemTech.dk focuses on Diversity, Equity, and Inclusion in Computer Science.


Maria Menendez-Blanco, PhD, is an interaction design researcher working in the fields of Human-Computer Interaction, Computer- Supported Collaborative Work, and Participatory Design. Her research focuses on how digital technologies can enable, or hinder, democratic processes of participation. she often collaborates with collectives, practitioners, and the public administration. Topics related to gender and intersectional aspects are core to her research - and to her academic and personal life. Following-up on her work in FemTech.dk, she is working on how interactive data representations can foster debates on gender.

Valeria Borsotti is a digital anthropologist and PhD candidate in the Department of Computer Science of the University of Copenhagen (Denmark), where she also serves as Diversity Chair. She holds a MS in Anthropology and a BA in Literary Theory. Her research focuses on equity, accessibility, and inclusivity in computing education, in particular looking at how social norms and values around gender and dis/ability are embedded in humor, spaces, artefacts, and organizational practices – and how we can effect positive change as a collective.

This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. 

Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century. 

This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically.



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