wyszukanych pozycji: 7
Speelse kennis
ISBN: 9786202720687 / Holenderski / Miękka / 416 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
308,55 zł |
Conoscenza giocosa
ISBN: 9786202720670 / Włoski / Miękka / 2021 / 404 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
291,17 zł |
Conhecimento lúdico
ISBN: 9786202720663 / Portugalski / Miękka / 2021 / 408 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
291,17 zł |
Connaissances ludiques
ISBN: 9786202720601 / Francuski / Miękka / 2021 / 416 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
308,55 zł |
Spielerisches Wissen
ISBN: 9786202720700 / Niemiecki / Miękka / 2021 / 432 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
308,55 zł |
Games and Education: Designs in and for Learning
ISBN: 9789004388819 / Angielski / Twarda / 2018 / 224 str. Termin realizacji zamówienia: ok. 22 dni roboczych. We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education....
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need ...
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cena:
469,71 zł |
Games and Education: Designs in and for Learning
ISBN: 9789004388802 / Angielski / Miękka / 2018 / 224 str. Termin realizacji zamówienia: ok. 22 dni roboczych. We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education....
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need ...
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cena:
195,71 zł |