wyszukanych pozycji: 5
Independent Videogames: Cultures, Networks, Techniques and Politics
ISBN: 9780367563400 / Angielski / Miękka / 2022 / 286 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
204,57 zł |
Future Gaming: Creative Interventions in Video Game Culture
ISBN: 9781906897550 / Angielski / Twarda / 2018 / 160 str. Termin realizacji zamówienia: ok. 22 dni roboczych. A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
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cena:
138,08 zł |
Independent Videogames: Cultures, Networks, Techniques and Politics
ISBN: 9780367336202 / Angielski / Twarda / 2020 / 286 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
708,33 zł |
Blank Arcade 2015: Games out of Joint
ISBN: 9781329103092 / Angielski / Miękka / 2015 / 40 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych (Dostawa przed świętami) |
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cena:
26,76 zł |
Rethinking Gamification
ISBN: 9783957960009 / Angielski / Miękka / 2014 / 346 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych (Dostawa przed świętami) Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing...
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as a...
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cena:
92,95 zł |