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Games User Research

ISBN-13: 9780198794844 / Angielski / Twarda / 2018 / 560 str.

Anders Drachen; Lennart Nacke; Pejman Mirza-Babaei
Games User Research Anders Drachen Lennart Nacke Pejman Mirza-Babaei 9780198794844 Oxford University Press, USA - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Games User Research

ISBN-13: 9780198794844 / Angielski / Twarda / 2018 / 560 str.

Anders Drachen; Lennart Nacke; Pejman Mirza-Babaei
cena 221,13
(netto: 210,60 VAT:  5%)

Najniższa cena z 30 dni: 201,92
Termin realizacji zamówienia:
ok. 30 dni roboczych
Bez gwarancji dostawy przed świętami

Darmowa dostawa!

Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field.

Kategorie:
Informatyka
Kategorie BISAC:
Games & Activities > Video & Mobile
Computers > Design, Graphics & Media - General
Non-Classifiable > Non-Classifiable
Wydawca:
Oxford University Press, USA
Język:
Angielski
ISBN-13:
9780198794844
Rok wydania:
2018
Ilość stron:
560
Waga:
1.08 kg
Wymiary:
23.62 x 15.75 x 3.05
Oprawa:
Twarda
Wolumenów:
01

Games user research has come a long way in the last 2 decades, and this book is a testament to that progress. With chapters on lab setup and recruiting all the way to doing research on VR, this book covers it all. It will be a great resource for those getting into the field as well as industry veterans. I can confidently say that if you are involved in games user research there will be something of value to you in this book. Bruce Phillips, PhD, Xbox Research at Microsoft

Dr. Anders Drachen, Ph.D. is a veteran Data Scientist, Professor at the Digital Creativity Labs, University of York (UK). His multiple award-winning work in data- and game science is focused on game analytics and business intelligence. His research and professional work is carried out in collaboration with companies spanning the industry. He is one of the most published scientists worldwide on game analytics, virtual economics, user research, game data mining, and user profiling. He is a former member of the board of the IGDA SIG on Game User Research. Lennart Nacke, PhD, is the director of the HCI Games Group and an associate professor for human-computer interaction and game design at the University of Waterloo. He is a world-leading authority on the cognitive and emotional aspects of player experience in video games, with a special focus on physiological metrics and gameful design. He has authored more than 100 research publications on these topics, which have been cited more than 8,000 times. He is also working as a gamification and user experience consultant. He chaired the Computer-Human Interaction (CHI) PLAY 2014 and Gamification 2013 conferences, and is currently the chair of the CHI PLAY steering committee. He is an editor of multiple research journals and a subcommittee co-chair of CHI 2017 and CHI 2018. He has served on the steering committee of the International Game Developers Association Special Interest Group on Games User Research and loves the GUR community. Dr. Pejman Mirza-Babaei is an Assistant Professor for Human-Computer Interaction and Games User Research at the University of Ontario Institute of Technology. He is also the User Research Director at Execution Labs, Montreal. He has been involved with the Games User Research community since 2009, where he has published more than 40 articles, co-organized workshops and courses in international conferences. He has contributed to more than 22 published commercial games, including awards winning titles such as Pewdiepie Legend of the Brofist, Crysis 2, and Weirdwood Manor among many others.



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