Introduction: the context of participation of Romania to the NeDiMAH RNP.- Section 1: Digital landscape.- The Natural, Anthropogenic and Cultural Landscape between Space and Time. Case study: The Lost Gardens of Bucharest.- Lost landscapes: in search of cartographic evidence.- Towards a New Design and Teaching Methodology for Large-scale Landscape Design in the Era of Digital Overload.- Section 2: Digital art history.- The Social Network behind an Architectural Style over Space and Time.- ARCHIVES (Building In Time).- Memories and the City: Addressing Heritage from the Perspective of Urbanity.-Section 3: Digital art.- New Media in Architecture – Media Facades.- Digital Art Conservation – the book and an itinerant exhibition resulting from a European project.- Section 4: Virtual reality.- Lost Cities in the Digital Era: The case of pre-earthquake Lisbon.- e-Installation: Synesthetic Documentation of Media Art via Telepresence Technologies.- Section 5: Virtual recording.- A Remote Sensing and Geo-Informatics approach in watershed planning of Irrigation Tanks connected with Batticaloa Lagoon: A case study of Unnichchai watershed.- Building survey system for the representation of the load bearing structure.- Geographical Information Systems as environmental, landscape and urban planning and research tools. Romania as a case study.- Section 6: Digital representation of hazards.- Dam-break flood assessment using GIS. Study Case: Bicaz-Izvorul Muntelui (Romania).- Limits and Possibilities of Computer Support in Priority Setting for Earthquake Risk Reduction.- Conclusion.
This book explores expertise relevant for working groups of NeDiMAH, a European Science Foundation (ESF) funded Research Networking Programme. It examines mapping methods, procedures, tools, criticism, awareness, challenges and solutions around the concepts of “Space and Time” and “Information Visualization”. The chapters explore digital methods in the representation of natural disasters, industrial design, cultural, and the history of architecture. The conclusions link to related research and present suggestions for further work including representing landscape not just as another 3D model but as historic evolution with specialised tools