ISBN-13: 9781449949174 / Angielski / Miękka / 2010 / 186 str.
The foundations built for new technology has always allowed spring-boarding into the future. Want a knife that cuts through bread like warm butter? It can be done. Ever had the urge to travel not only to new countries, but worlds? Find a nearby space station and let your dreams come true. But why have video games always been over looked? Eisbrech Technologies has taken that leap forward and brought forth the virtual reality game Four Heightened Worlds, allowing infinite possibilities in character customization and story arcs. Everything feels alive and you can buy different accessories that make it even more real, allowing you to truly experience your characters emotions and pain. Felorin and his friend Azi are two players that have been dragged into this wondrous new realm of entertainment, nearly living within this virtual world and coming to call it their new home. Reality is as tenuous as the virtual and they treat each day as though they already live within the game, paying no heed to the wild stunts they pull. But when they come across an area normally sealed off to all but the strongest players of FHW, they soon discover that not only is there always more than meets the eye to everything you come across, but that what they assumed was nothing more than a writers imagination and coders expertise is in fact as real as they are.
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