"This book is intended for computer science and engineering students and computer graphics practitioners. It can also be used by teachers as a reference material for a one-semester course of computer graphics and visualization. The book is self-contained and presents the theory in a very accessible way with many visual examples." (Agniezka Lisowska, zbMATH 1483.68003, 2022)
From Ancient Greeks to Pixels.- Geometric Shapes.- Transformations.- Motions.- Adding Visual Appearance to Geometry.- Putting Everything Together.- Let's Draw.- Index.
Dr. Alexei Sourin got his MSc (1983) and PhD (1988) degrees in Russia in the prestigious National Research Nuclear University MEPHI (Moscow Engineering Physics Institute) where he also worked on challenging research tasks of visualization of complex atomic structures. Back in 1993, Dr. Sourin came to Singapore to become a faculty at the School of Computer Science and Engineering of the renowned Nanyang Technological University. Professor Sourin is working on research projects and teaching in the areas of computer graphics, virtual reality, user-computer interaction and sonification of geometry. Alexei Sourin is a Senior Member of IEEE. For many years, he was a Chair of the IFIP workgroup “Computer Graphics and Virtual Reality”. Dr. Sourin has many research awards, and he was invited to give talks at many scientific events. He is also a coordinator of the annual international conferences on cyberworlds—immersive virtual communities that immensely augment the way we interact, participate in business and receive information throughout the world.
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions.
Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications.
Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.