End-user development and Internet of Things (IoT).- End-user development in daily life.- Technologies and infrastructures for end-user development.- Methods and tools for end-user development.- Empirical studies of end-user development.- Crowd sourcing design and development work.- Recommender systems to support end-user development.- Cultures of participation and meta-design approaches.- Open ended design.- Web 2.0 and mash-up technologies enabling end-user development.- End-user development and robots.- End-user development of context-dependent applications.- Technology acceptance and adoption studies.- Evaluation of end-user development technologies.- End-users as designers of interactive systems and environments.