Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.