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Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles

ISBN-13: 9781484268117 / Angielski / Miękka / 2021 / 552 str.

Aarthi Elumalai
Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles Aarthi Elumalai 9781484268117 APress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Introduction to Python for Kids: Learn Python the Fun Way by Completing Activities and Solving Puzzles

ISBN-13: 9781484268117 / Angielski / Miękka / 2021 / 552 str.

Aarthi Elumalai
cena 171,48
(netto: 163,31 VAT:  5%)

Najniższa cena z 30 dni: 170,53
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!
Kategorie:
Informatyka, Programowanie
Kategorie BISAC:
Computers > Languages - Python
Wydawca:
APress
Język:
Angielski
ISBN-13:
9781484268117
Rok wydania:
2021
Ilość stron:
552
Waga:
0.80 kg
Wymiary:
23.39 x 15.6 x 2.97
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1. Did You Know?.- Chapter 2. Let's Install Python.- Chapter 3. Your First Python Program.- Chapter 4. Python Loves Numbers.- Chapter 5. Let's Play With Our Numbers.- Chapter 6. Draw Cool Stuff with Turtle.- Chapter 7. A Turtle Deep Dive.- Chapter 8. Play with Letters and Words.- Chapter 9. Follow My Command! . Chapter 10. Automate a Little.- Chapter 11. Lots and Lots of Information.- Chapter 12. Fun Mini Projects Galore.- Chapter 13. Automate with Functions.- Chapter 14. Let’s Create Real World Objects.- Chapter 15. Python and Files.- Chapter 16.  Create Cool apps with TKinter.-Chapter 17. Tic Tac Toe Game with Tkinter .- Chapter 18. Project: Paint App with Tkinter.- Chapter 19. Project: Snake Game with Turtle .- Chapter 20. Become a Game Developer with PyGame.- Chapter 21. Project: Space Shooters Game with PyGame.- Chapter 22. Web Development with Python.- Chapter  23. More Mini Projects.- Chapter 24. What’s Next?.

Aarthi Elumalai is a programmer, educator, entrepreneur, and innovator. She has a Bachelor of Engineering degree in Computer Science from Anna University, Chennai.

Since then, she has managed a team of programmers and worked with 100s of clients. She is also launched a dozen web apps, plugins and software that are being used by thousands of customers online.

She has over 15 years of experience in programming. She started coding in Basics at the age of 12, but her love for programming took root when she came across C programming at the age of 15. 

She is the founder of DigiFisk, an E-learning platform that has more than 60,000 students all over the world. Her courses are well-received by the masses, and her unique, project-based approach is a refreshing change to many. She teaches the complex world of programming by solving a ton of practical exercises and puzzles along the way. Her courses and books always come with hands-on training in creating real world projects using the knowledge learned so her students get better equipped for the real world.

When she is not working on her next course or book, you'll see her researching her next product idea and refining her existing products. She is currently committed to bringing the sheer power of artificial intelligence to make life easier for small business owners. 

Get comfortable with Python, the most popular programming language used right now in machine learning and data science.  This book is the perfect blend of education and fun for kids 8 years and above looking to learn one of the easiest languages to develop programs with, most everything from websites to desktop apps to games to AI. It will include 4 big projects (or capstone projects): 3 games with Turtle, Tkinter and Pygame and a desktop app with Tkinter

The book starts with an overview of basic programming concepts such as variables, numbers and strings, while creating fun, personalized mini projects like “Print your Name” and “Is your mom tipping enough”. It then dives right into Turtle, a Python library custom-made for kids, where they'll learn how to draw, animate, automate and eventually make colorful mini projects based on the Python concepts learned. Once they have built a foundation in programming and the Python language, they will learn all about building desktop apps with Tkinter and games with Pygame. 

There is also an entire chapter dedicated to more fun puzzles and activities that come with a step-by-step solution, and another chapter with cool ideas for more puzzles and a section that gives them advice on where they can go from there. By the end of this book, kids will learn Python from the inside-out while creating projects that they can showcase. They will develop problem-solving skills along with programming skills while doing the puzzles and activities described in the book.

You will:
  • Gain a gentle, but thorough introduction into the world of programming and Python
  • Create programs and solve problems with core Python concepts
  • Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter an Pygame  
  • Develop programming skills while doing the puzzles and activities described in the book 



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