ISBN-13: 9783565258758 / Angielski / Miękka / 144 str.
"When it's done." That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and millions of dollars, trapped in a cycle of endless restarting driven by the desire to be the best.This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep-the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship?
They spent fifteen years chasing the perfect game, only to release a relic of a bygone era.